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Properties

allowedNodeEnvironmentFlags

allowedNodeEnvironmentFlags: ReadonlySet<string>

The process.allowedNodeEnvironmentFlags property is a special, read-only Set of flags allowable within the NODE_OPTIONS environment variable.

process.allowedNodeEnvironmentFlags extends Set, but overridesSet.prototype.has to recognize several different possible flag representations. process.allowedNodeEnvironmentFlags.has() will return true in the following cases:

  • Flags may omit leading single (-) or double (--) dashes; e.g.,inspect-brk for --inspect-brk, or r for -r.
  • Flags passed through to V8 (as listed in --v8-options) may replace one or more non-leading dashes for an underscore, or vice-versa; e.g., --perf_basic_prof, --perf-basic-prof, --perf_basic-prof, etc.
  • Flags may contain one or more equals (=) characters; all characters after and including the first equals will be ignored; e.g., --stack-trace-limit=100.
  • Flags must be allowable within NODE_OPTIONS.

When iterating over process.allowedNodeEnvironmentFlags, flags will appear only once; each will begin with one or more dashes. Flags passed through to V8 will contain underscores instead of non-leading dashes:

import { allowedNodeEnvironmentFlags } from 'process';

allowedNodeEnvironmentFlags.forEach((flag) => {
  // -r
  // --inspect-brk
  // --abort_on_uncaught_exception
  // ...
});

The methods add(), clear(), and delete() ofprocess.allowedNodeEnvironmentFlags do nothing, and will fail silently.

If Node.js was compiled without NODE_OPTIONS support (shown in config), process.allowedNodeEnvironmentFlags will contain what would have been allowable.

since

v10.10.0

Readonly arch

arch: string

The operating system CPU architecture for which the Node.js binary was compiled. Possible values are: 'arm', 'arm64', 'ia32', 'mips','mipsel', 'ppc','ppc64', 's390', 's390x', 'x32', and 'x64'.

import { arch } from 'process';

console.log(`This processor architecture is ${arch}`);
since

v0.5.0

argv

argv: string[]

The process.argv property returns an array containing the command-line arguments passed when the Node.js process was launched. The first element will be execPath. See process.argv0 if access to the original value of argv[0] is needed. The second element will be the path to the JavaScript file being executed. The remaining elements will be any additional command-line arguments.

For example, assuming the following script for process-args.js:

import { argv } from 'process';

// print process.argv
argv.forEach((val, index) => {
  console.log(`${index}: ${val}`);
});

Launching the Node.js process as:

$ node process-args.js one two=three four

Would generate the output:

0: /usr/local/bin/node
1: /Users/mjr/work/node/process-args.js
2: one
3: two=three
4: four
since

v0.1.27

argv0

argv0: string

The process.argv0 property stores a read-only copy of the original value ofargv[0] passed when Node.js starts.

$ bash -c 'exec -a customArgv0 ./node'
> process.argv[0]
'/Volumes/code/external/node/out/Release/node'
> process.argv0
'customArgv0'
since

v6.4.0

Readonly config

The process.config property returns an Object containing the JavaScript representation of the configure options used to compile the current Node.js executable. This is the same as the config.gypi file that was produced when running the ./configure script.

An example of the possible output looks like:

{
  target_defaults:
   { cflags: [],
     default_configuration: 'Release',
     defines: [],
     include_dirs: [],
     libraries: [] },
  variables:
   {
     host_arch: 'x64',
     napi_build_version: 5,
     node_install_npm: 'true',
     node_prefix: '',
     node_shared_cares: 'false',
     node_shared_http_parser: 'false',
     node_shared_libuv: 'false',
     node_shared_zlib: 'false',
     node_use_dtrace: 'false',
     node_use_openssl: 'true',
     node_shared_openssl: 'false',
     strict_aliasing: 'true',
     target_arch: 'x64',
     v8_use_snapshot: 1
   }
}

The process.config property is not read-only and there are existing modules in the ecosystem that are known to extend, modify, or entirely replace the value of process.config.

Modifying the process.config property, or any child-property of theprocess.config object has been deprecated. The process.config will be made read-only in a future release.

since

v0.7.7

connected

connected: boolean

If the Node.js process is spawned with an IPC channel (see the Child Process and Cluster documentation), the process.connected property will returntrue so long as the IPC channel is connected and will return false afterprocess.disconnect() is called.

Once process.connected is false, it is no longer possible to send messages over the IPC channel using process.send().

since

v0.7.2

debugPort

debugPort: number

The port used by the Node.js debugger when enabled.

import process from 'process';

process.debugPort = 5858;
since

v0.7.2

env

The process.env property returns an object containing the user environment. See environ(7).

An example of this object looks like:

{
  TERM: 'xterm-256color',
  SHELL: '/usr/local/bin/bash',
  USER: 'maciej',
  PATH: '~/.bin/:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin',
  PWD: '/Users/maciej',
  EDITOR: 'vim',
  SHLVL: '1',
  HOME: '/Users/maciej',
  LOGNAME: 'maciej',
  _: '/usr/local/bin/node'
}

It is possible to modify this object, but such modifications will not be reflected outside the Node.js process, or (unless explicitly requested) to other Worker threads. In other words, the following example would not work:

$ node -e 'process.env.foo = "bar"' &#x26;&#x26; echo $foo

While the following will:

import { env } from 'process';

env.foo = 'bar';
console.log(env.foo);

Assigning a property on process.env will implicitly convert the value to a string. This behavior is deprecated. Future versions of Node.js may throw an error when the value is not a string, number, or boolean.

import { env } from 'process';

env.test = null;
console.log(env.test);
// => 'null'
env.test = undefined;
console.log(env.test);
// => 'undefined'

Use delete to delete a property from process.env.

import { env } from 'process';

env.TEST = 1;
delete env.TEST;
console.log(env.TEST);
// => undefined

On Windows operating systems, environment variables are case-insensitive.

import { env } from 'process';

env.TEST = 1;
console.log(env.test);
// => 1

Unless explicitly specified when creating a Worker instance, each Worker thread has its own copy of process.env, based on its parent thread’s process.env, or whatever was specified as the env option to the Worker constructor. Changes to process.env will not be visible across Worker threads, and only the main thread can make changes that are visible to the operating system or to native add-ons.

since

v0.1.27

execArgv

execArgv: string[]

The process.execArgv property returns the set of Node.js-specific command-line options passed when the Node.js process was launched. These options do not appear in the array returned by the argv property, and do not include the Node.js executable, the name of the script, or any options following the script name. These options are useful in order to spawn child processes with the same execution environment as the parent.

$ node --harmony script.js --version

Results in process.execArgv:

['--harmony']

And process.argv:

['/usr/local/bin/node', 'script.js', '--version']

Refer to Worker constructor for the detailed behavior of worker threads with this property.

since

v0.7.7

execPath

execPath: string

The process.execPath property returns the absolute pathname of the executable that started the Node.js process. Symbolic links, if any, are resolved.

'/usr/local/bin/node'
since

v0.1.100

Optional exitCode

exitCode: number

A number which will be the process exit code, when the process either exits gracefully, or is exited via exit without specifying a code.

Specifying a code to exit will override any previous setting of process.exitCode.

since

v0.11.8

features

features: { debug: boolean; inspector: boolean; ipv6: boolean; tls: boolean; tls_alpn: boolean; tls_ocsp: boolean; tls_sni: boolean; uv: boolean }

Type declaration

  • debug: boolean
  • inspector: boolean
  • ipv6: boolean
  • tls: boolean
  • tls_alpn: boolean
  • tls_ocsp: boolean
  • tls_sni: boolean
  • uv: boolean

hrtime

hrtime: HRTime

Optional mainModule

mainModule: Module

The process.mainModule property provides an alternative way of retrieving require.main. The difference is that if the main module changes at runtime, require.main may still refer to the original main module in modules that were required before the change occurred. Generally, it's safe to assume that the two refer to the same module.

As with require.main, process.mainModule will be undefined if there is no entry script.

since

v0.1.17

deprecated

Since v14.0.0 - Use main instead.

memoryUsage

memoryUsage: MemoryUsageFn

Readonly pid

pid: number

The process.pid property returns the PID of the process.

import { pid } from 'process';

console.log(`This process is pid ${pid}`);
since

v0.1.15

Readonly platform

platform: Platform

The process.platform property returns a string identifying the operating system platform on which the Node.js process is running.

Currently possible values are:

  • 'aix'
  • 'darwin'
  • 'freebsd'
  • 'linux'
  • 'openbsd'
  • 'sunos'
  • 'win32'
import { platform } from 'process';

console.log(`This platform is ${platform}`);

The value 'android' may also be returned if the Node.js is built on the Android operating system. However, Android support in Node.js is experimental.

since

v0.1.16

Readonly ppid

ppid: number

The process.ppid property returns the PID of the parent of the current process.

import { ppid } from 'process';

console.log(`The parent process is pid ${ppid}`);
since

v9.2.0, v8.10.0, v6.13.0

Readonly release

The process.release property returns an Object containing metadata related to the current release, including URLs for the source tarball and headers-only tarball.

process.release contains the following properties:

{
  name: 'node',
  lts: 'Erbium',
  sourceUrl: 'https://nodejs.org/download/release/v12.18.1/node-v12.18.1.tar.gz',
  headersUrl: 'https://nodejs.org/download/release/v12.18.1/node-v12.18.1-headers.tar.gz',
  libUrl: 'https://nodejs.org/download/release/v12.18.1/win-x64/node.lib'
}

In custom builds from non-release versions of the source tree, only thename property may be present. The additional properties should not be relied upon to exist.

since

v3.0.0

Optional report

process.report is an object whose methods are used to generate diagnostic reports for the current process. Additional documentation is available in the report documentation.

since

v11.8.0

stderr

stderr: WriteStream & { fd: 2 }

The process.stderr property returns a stream connected tostderr (fd 2). It is a net.Socket (which is a Duplex stream) unless fd 2 refers to a file, in which case it is a Writable stream.

process.stderr differs from other Node.js streams in important ways. See note on process I/O for more information.

stdin

stdin: ReadStream & { fd: 0 }

The process.stdin property returns a stream connected tostdin (fd 0). It is a net.Socket (which is a Duplex stream) unless fd 0 refers to a file, in which case it is a Readable stream.

For details of how to read from stdin see readable.read().

As a Duplex stream, process.stdin can also be used in "old" mode that is compatible with scripts written for Node.js prior to v0.10. For more information see Stream compatibility.

In "old" streams mode the stdin stream is paused by default, so one must call process.stdin.resume() to read from it. Note also that callingprocess.stdin.resume() itself would switch stream to "old" mode.

stdout

stdout: WriteStream & { fd: 1 }

The process.stdout property returns a stream connected tostdout (fd 1). It is a net.Socket (which is a Duplex stream) unless fd 1 refers to a file, in which case it is a Writable stream.

For example, to copy process.stdin to process.stdout:

import { stdin, stdout } from 'process';

stdin.pipe(stdout);

process.stdout differs from other Node.js streams in important ways. See note on process I/O for more information.

title

title: string

The process.title property returns the current process title (i.e. returns the current value of ps). Assigning a new value to process.title modifies the current value of ps.

When a new value is assigned, different platforms will impose different maximum length restrictions on the title. Usually such restrictions are quite limited. For instance, on Linux and macOS, process.title is limited to the size of the binary name plus the length of the command-line arguments because setting theprocess.title overwrites the argv memory of the process. Node.js v0.8 allowed for longer process title strings by also overwriting the environmemory but that was potentially insecure and confusing in some (rather obscure) cases.

Assigning a value to process.title might not result in an accurate label within process manager applications such as macOS Activity Monitor or Windows Services Manager.

since

v0.1.104

traceDeprecation

traceDeprecation: boolean

The process.traceDeprecation property indicates whether the--trace-deprecation flag is set on the current Node.js process. See the documentation for the 'warning' event and the emitWarning() method for more information about this flag's behavior.

since

v0.8.0

Readonly version

version: string

The process.version property contains the Node.js version string.

import { version } from 'process';

console.log(`Version: ${version}`);
// Version: v14.8.0

To get the version string without the prepended v, useprocess.versions.node.

since

v0.1.3

Readonly versions

versions: ProcessVersions

The process.versions property returns an object listing the version strings of Node.js and its dependencies. process.versions.modules indicates the current ABI version, which is increased whenever a C++ API changes. Node.js will refuse to load modules that were compiled against a different module ABI version.

import { versions } from 'process';

console.log(versions);

Will generate an object similar to:

{ node: '11.13.0',
  v8: '7.0.276.38-node.18',
  uv: '1.27.0',
  zlib: '1.2.11',
  brotli: '1.0.7',
  ares: '1.15.0',
  modules: '67',
  nghttp2: '1.34.0',
  napi: '4',
  llhttp: '1.1.1',
  openssl: '1.1.1b',
  cldr: '34.0',
  icu: '63.1',
  tz: '2018e',
  unicode: '11.0' }
since

v0.2.0

Methods

abort

  • abort(): never
  • The process.abort() method causes the Node.js process to exit immediately and generate a core file.

    This feature is not available in Worker threads.

    since

    v0.7.0

    Returns never

addListener

  • Alias for emitter.on(eventName, listener).

    Parameters

    Returns Process

  • Parameters

    Returns Process

  • Parameters

    Returns Process

  • Parameters

    Returns Process

  • Parameters

    Returns Process

  • Parameters

    Returns Process

  • Parameters

    Returns Process

  • Parameters

    Returns Process

  • Parameters

    Returns Process

  • Parameters

    Returns Process

  • Parameters

    Returns Process

  • Parameters

    Returns Process

chdir

  • chdir(directory: string): void
  • The process.chdir() method changes the current working directory of the Node.js process or throws an exception if doing so fails (for instance, if the specified directory does not exist).

    import { chdir, cwd } from 'process';
    
    console.log(`Starting directory: ${cwd()}`);
    try {
      chdir('/tmp');
      console.log(`New directory: ${cwd()}`);
    } catch (err) {
      console.error(`chdir: ${err}`);
    }
    

    This feature is not available in Worker threads.

    since

    v0.1.17

    Parameters

    • directory: string

    Returns void

cpuUsage

  • The process.cpuUsage() method returns the user and system CPU time usage of the current process, in an object with properties user and system, whose values are microsecond values (millionth of a second). These values measure time spent in user and system code respectively, and may end up being greater than actual elapsed time if multiple CPU cores are performing work for this process.

    The result of a previous call to process.cpuUsage() can be passed as the argument to the function, to get a diff reading.

    import { cpuUsage } from 'process';
    
    const startUsage = cpuUsage();
    // { user: 38579, system: 6986 }
    
    // spin the CPU for 500 milliseconds
    const now = Date.now();
    while (Date.now() - now < 500);
    
    console.log(cpuUsage(startUsage));
    // { user: 514883, system: 11226 }
    
    since

    v6.1.0

    Parameters

    • Optional previousValue: CpuUsage

      A previous return value from calling process.cpuUsage()

    Returns CpuUsage

cwd

  • cwd(): string
  • The process.cwd() method returns the current working directory of the Node.js process.

    import { cwd } from 'process';
    
    console.log(`Current directory: ${cwd()}`);
    
    since

    v0.1.8

    Returns string

disconnect

  • disconnect(): void
  • If the Node.js process is spawned with an IPC channel (see the Child Process and Cluster documentation), the process.disconnect() method will close the IPC channel to the parent process, allowing the child process to exit gracefully once there are no other connections keeping it alive.

    The effect of calling process.disconnect() is the same as calling ChildProcess.disconnect() from the parent process.

    If the Node.js process was not spawned with an IPC channel,process.disconnect() will be undefined.

    since

    v0.7.2

    Returns void

emit

  • emit(event: "beforeExit", code: number): boolean
  • emit(event: "disconnect"): boolean
  • emit(event: "exit", code: number): boolean
  • emit(event: "rejectionHandled", promise: Promise<unknown>): boolean
  • emit(event: "uncaughtException", error: Error): boolean
  • emit(event: "uncaughtExceptionMonitor", error: Error): boolean
  • emit(event: "unhandledRejection", reason: unknown, promise: Promise<unknown>): boolean
  • emit(event: "warning", warning: Error): boolean
  • emit(event: "message", message: unknown, sendHandle: unknown): Process
  • emit(event: Signals, signal?: Signals): boolean
  • emit(event: "multipleResolves", type: MultipleResolveType, promise: Promise<unknown>, value: unknown): Process
  • emit(event: "worker", listener: WorkerListener): Process
  • Synchronously calls each of the listeners registered for the event namedeventName, in the order they were registered, passing the supplied arguments to each.

    Returns true if the event had listeners, false otherwise.

    const EventEmitter = require('events');
    const myEmitter = new EventEmitter();
    
    // First listener
    myEmitter.on('event', function firstListener() {
      console.log('Helloooo! first listener');
    });
    // Second listener
    myEmitter.on('event', function secondListener(arg1, arg2) {
      console.log(`event with parameters ${arg1}, ${arg2} in second listener`);
    });
    // Third listener
    myEmitter.on('event', function thirdListener(...args) {
      const parameters = args.join(', ');
      console.log(`event with parameters ${parameters} in third listener`);
    });
    
    console.log(myEmitter.listeners('event'));
    
    myEmitter.emit('event', 1, 2, 3, 4, 5);
    
    // Prints:
    // [
    //   [Function: firstListener],
    //   [Function: secondListener],
    //   [Function: thirdListener]
    // ]
    // Helloooo! first listener
    // event with parameters 1, 2 in second listener
    // event with parameters 1, 2, 3, 4, 5 in third listener
    

    Parameters

    • event: "beforeExit"
    • code: number

    Returns boolean

  • Parameters

    • event: "disconnect"

    Returns boolean

  • Parameters

    • event: "exit"
    • code: number

    Returns boolean

  • Parameters

    • event: "rejectionHandled"
    • promise: Promise<unknown>

    Returns boolean

  • Parameters

    • event: "uncaughtException"
    • error: Error

    Returns boolean

  • Parameters

    • event: "uncaughtExceptionMonitor"
    • error: Error

    Returns boolean

  • Parameters

    • event: "unhandledRejection"
    • reason: unknown
    • promise: Promise<unknown>

    Returns boolean

  • Parameters

    • event: "warning"
    • warning: Error

    Returns boolean

  • Parameters

    • event: "message"
    • message: unknown
    • sendHandle: unknown

    Returns Process

  • Parameters

    Returns boolean

  • Parameters

    Returns Process

  • Parameters

    Returns Process

emitWarning

  • The process.emitWarning() method can be used to emit custom or application specific process warnings. These can be listened for by adding a handler to the 'warning' event.

    import { emitWarning } from 'process';
    
    // Emit a warning with a code and additional detail.
    emitWarning('Something happened!', {
      code: 'MY_WARNING',
      detail: 'This is some additional information'
    });
    // Emits:
    // (node:56338) [MY_WARNING] Warning: Something happened!
    // This is some additional information
    

    In this example, an Error object is generated internally byprocess.emitWarning() and passed through to the 'warning' handler.

    import process from 'process';
    
    process.on('warning', (warning) => {
      console.warn(warning.name);    // 'Warning'
      console.warn(warning.message); // 'Something happened!'
      console.warn(warning.code);    // 'MY_WARNING'
      console.warn(warning.stack);   // Stack trace
      console.warn(warning.detail);  // 'This is some additional information'
    });
    

    If warning is passed as an Error object, the options argument is ignored.

    since

    v8.0.0

    Parameters

    • warning: string | Error

      The warning to emit.

    • Optional ctor: Function

    Returns void

  • Parameters

    • warning: string | Error
    • Optional type: string
    • Optional ctor: Function

    Returns void

  • Parameters

    • warning: string | Error
    • Optional type: string
    • Optional code: string
    • Optional ctor: Function

    Returns void

  • Parameters

    Returns void

eventNames

  • eventNames(): (string | symbol)[]
  • Returns an array listing the events for which the emitter has registered listeners. The values in the array are strings or Symbols.

    const EventEmitter = require('events');
    const myEE = new EventEmitter();
    myEE.on('foo', () => {});
    myEE.on('bar', () => {});
    
    const sym = Symbol('symbol');
    myEE.on(sym, () => {});
    
    console.log(myEE.eventNames());
    // Prints: [ 'foo', 'bar', Symbol(symbol) ]
    
    since

    v6.0.0

    Returns (string | symbol)[]

exit

  • exit(code?: number): never
  • The process.exit() method instructs Node.js to terminate the process synchronously with an exit status of code. If code is omitted, exit uses either the 'success' code 0 or the value of process.exitCode if it has been set. Node.js will not terminate until all the 'exit' event listeners are called.

    To exit with a 'failure' code:

    import { exit } from 'process';
    
    exit(1);
    

    The shell that executed Node.js should see the exit code as 1.

    Calling process.exit() will force the process to exit as quickly as possible even if there are still asynchronous operations pending that have not yet completed fully, including I/O operations to process.stdout andprocess.stderr.

    In most situations, it is not actually necessary to call process.exit()explicitly. The Node.js process will exit on its own if there is no additional work pending in the event loop. The process.exitCode property can be set to tell the process which exit code to use when the process exits gracefully.

    For instance, the following example illustrates a misuse of theprocess.exit() method that could lead to data printed to stdout being truncated and lost:

    import { exit } from 'process';
    
    // This is an example of what *not* to do:
    if (someConditionNotMet()) {
      printUsageToStdout();
      exit(1);
    }
    

    The reason this is problematic is because writes to process.stdout in Node.js are sometimes asynchronous and may occur over multiple ticks of the Node.js event loop. Calling process.exit(), however, forces the process to exit_before_ those additional writes to stdout can be performed.

    Rather than calling process.exit() directly, the code should set theprocess.exitCode and allow the process to exit naturally by avoiding scheduling any additional work for the event loop:

    import process from 'process';
    
    // How to properly set the exit code while letting
    // the process exit gracefully.
    if (someConditionNotMet()) {
      printUsageToStdout();
      process.exitCode = 1;
    }
    

    If it is necessary to terminate the Node.js process due to an error condition, throwing an uncaught error and allowing the process to terminate accordingly is safer than calling process.exit().

    In Worker threads, this function stops the current thread rather than the current process.

    since

    v0.1.13

    Parameters

    • Optional code: number

    Returns never

getMaxListeners

  • getMaxListeners(): number
  • Returns the current max listener value for the EventEmitter which is either set by emitter.setMaxListeners(n) or defaults to defaultMaxListeners.

    since

    v1.0.0

    Returns number

getegid

  • getegid(): number
  • The process.getegid() method returns the numerical effective group identity of the Node.js process. (See getegid(2).)

    import process from 'process';
    
    if (process.getegid) {
      console.log(`Current gid: ${process.getegid()}`);
    }
    

    This function is only available on POSIX platforms (i.e. not Windows or Android).

    since

    v2.0.0

    Returns number

geteuid

  • geteuid(): number
  • The process.geteuid() method returns the numerical effective user identity of the process. (See geteuid(2).)

    import process from 'process';
    
    if (process.geteuid) {
      console.log(`Current uid: ${process.geteuid()}`);
    }
    

    This function is only available on POSIX platforms (i.e. not Windows or Android).

    since

    v2.0.0

    Returns number

getgid

  • getgid(): number
  • The process.getgid() method returns the numerical group identity of the process. (See getgid(2).)

    import process from 'process';
    
    if (process.getgid) {
      console.log(`Current gid: ${process.getgid()}`);
    }
    

    This function is only available on POSIX platforms (i.e. not Windows or Android).

    since

    v0.1.31

    Returns number

getgroups

  • getgroups(): number[]
  • The process.getgroups() method returns an array with the supplementary group IDs. POSIX leaves it unspecified if the effective group ID is included but Node.js ensures it always is.

    import process from 'process';
    
    if (process.getgroups) {
      console.log(process.getgroups()); // [ 16, 21, 297 ]
    }
    

    This function is only available on POSIX platforms (i.e. not Windows or Android).

    since

    v0.9.4

    Returns number[]

getuid

  • getuid(): number
  • The process.getuid() method returns the numeric user identity of the process. (See getuid(2).)

    import process from 'process';
    
    if (process.getuid) {
      console.log(`Current uid: ${process.getuid()}`);
    }
    

    This function is only available on POSIX platforms (i.e. not Windows or Android).

    since

    v0.1.28

    Returns number

hasUncaughtExceptionCaptureCallback

  • hasUncaughtExceptionCaptureCallback(): boolean

kill

  • kill(pid: number, signal?: string | number): true
  • The process.kill() method sends the signal to the process identified bypid.

    Signal names are strings such as 'SIGINT' or 'SIGHUP'. See Signal Events and kill(2) for more information.

    This method will throw an error if the target pid does not exist. As a special case, a signal of 0 can be used to test for the existence of a process. Windows platforms will throw an error if the pid is used to kill a process group.

    Even though the name of this function is process.kill(), it is really just a signal sender, like the kill system call. The signal sent may do something other than kill the target process.

    import process, { kill } from 'process';
    
    process.on('SIGHUP', () => {
      console.log('Got SIGHUP signal.');
    });
    
    setTimeout(() => {
      console.log('Exiting.');
      process.exit(0);
    }, 100);
    
    kill(process.pid, 'SIGHUP');
    

    When SIGUSR1 is received by a Node.js process, Node.js will start the debugger. See Signal Events.

    since

    v0.0.6

    Parameters

    • pid: number

      A process ID

    • Optional signal: string | number

    Returns true

listenerCount

  • listenerCount(eventName: string | symbol): number
  • Returns the number of listeners listening to the event named eventName.

    since

    v3.2.0

    Parameters

    • eventName: string | symbol

      The name of the event being listened for

    Returns number

listeners

  • Returns a copy of the array of listeners for the event named eventName.

    server.on('connection', (stream) => {
      console.log('someone connected!');
    });
    console.log(util.inspect(server.listeners('connection')));
    // Prints: [ [Function] ]
    

    Parameters

    • event: "beforeExit"

    Returns BeforeExitListener[]

  • Parameters

    • event: "disconnect"

    Returns DisconnectListener[]

  • Parameters

    • event: "exit"

    Returns ExitListener[]

  • Parameters

    • event: "rejectionHandled"

    Returns RejectionHandledListener[]

  • Parameters

    • event: "uncaughtException"

    Returns UncaughtExceptionListener[]

  • Parameters

    • event: "uncaughtExceptionMonitor"

    Returns UncaughtExceptionListener[]

  • Parameters

    • event: "unhandledRejection"

    Returns UnhandledRejectionListener[]

  • Parameters

    • event: "warning"

    Returns WarningListener[]

  • Parameters

    • event: "message"

    Returns MessageListener[]

  • Parameters

    Returns SignalsListener[]

  • Parameters

    • event: "multipleResolves"

    Returns MultipleResolveListener[]

  • Parameters

    • event: "worker"

    Returns WorkerListener[]

nextTick

  • nextTick(callback: Function, ...args: any[]): void
  • process.nextTick() adds callback to the "next tick queue". This queue is fully drained after the current operation on the JavaScript stack runs to completion and before the event loop is allowed to continue. It's possible to create an infinite loop if one were to recursively call process.nextTick(). See the Event Loop guide for more background.

    import { nextTick } from 'process';
    
    console.log('start');
    nextTick(() => {
      console.log('nextTick callback');
    });
    console.log('scheduled');
    // Output:
    // start
    // scheduled
    // nextTick callback
    

    This is important when developing APIs in order to give users the opportunity to assign event handlers after an object has been constructed but before any I/O has occurred:

    import { nextTick } from 'process';
    
    function MyThing(options) {
      this.setupOptions(options);
    
      nextTick(() => {
        this.startDoingStuff();
      });
    }
    
    const thing = new MyThing();
    thing.getReadyForStuff();
    
    // thing.startDoingStuff() gets called now, not before.
    

    It is very important for APIs to be either 100% synchronous or 100% asynchronous. Consider this example:

    // WARNING!  DO NOT USE!  BAD UNSAFE HAZARD!
    function maybeSync(arg, cb) {
      if (arg) {
        cb();
        return;
      }
    
      fs.stat('file', cb);
    }
    

    This API is hazardous because in the following case:

    const maybeTrue = Math.random() > 0.5;
    
    maybeSync(maybeTrue, () => {
      foo();
    });
    
    bar();
    

    It is not clear whether foo() or bar() will be called first.

    The following approach is much better:

    import { nextTick } from 'process';
    
    function definitelyAsync(arg, cb) {
      if (arg) {
        nextTick(cb);
        return;
      }
    
      fs.stat('file', cb);
    }
    
    since

    v0.1.26

    Parameters

    • callback: Function
    • Rest ...args: any[]

      Additional arguments to pass when invoking the callback

    Returns void

off

  • off(eventName: string | symbol, listener: (...args: any[]) => void): Process
  • Alias for emitter.removeListener().

    since

    v10.0.0

    Parameters

    • eventName: string | symbol
    • listener: (...args: any[]) => void
        • (...args: any[]): void
        • Parameters

          • Rest ...args: any[]

          Returns void

    Returns Process

on

  • Adds the listener function to the end of the listeners array for the event named eventName. No checks are made to see if the listener has already been added. Multiple calls passing the same combination of eventNameand listener will result in the listener being added, and called, multiple times.

    server.on('connection', (stream) => {
      console.log('someone connected!');
    });
    

    Returns a reference to the EventEmitter, so that calls can be chained.

    By default, event listeners are invoked in the order they are added. Theemitter.prependListener() method can be used as an alternative to add the event listener to the beginning of the listeners array.

    const myEE = new EventEmitter();
    myEE.on('foo', () => console.log('a'));
    myEE.prependListener('foo', () => console.log('b'));
    myEE.emit('foo');
    // Prints:
    //   b
    //   a
    

    Parameters

    Returns Process

  • Parameters

    Returns Process

  • Parameters

    Returns Process

  • Parameters

    Returns Process

  • Parameters

    Returns Process

  • Parameters

    Returns Process

  • Parameters

    Returns Process

  • Parameters

    Returns Process

  • Parameters

    Returns Process

  • Parameters

    Returns Process

  • Parameters

    Returns Process

  • Parameters

    Returns Process

  • Parameters

    • event: string | symbol
    • listener: (...args: any[]) => void
        • (...args: any[]): void
        • Parameters

          • Rest ...args: any[]

          Returns void

    Returns Process

once

  • Adds a one-timelistener function for the event named eventName. The next time eventName is triggered, this listener is removed and then invoked.

    server.once('connection', (stream) => {
      console.log('Ah, we have our first user!');
    });
    

    Returns a reference to the EventEmitter, so that calls can be chained.

    By default, event listeners are invoked in the order they are added. Theemitter.prependOnceListener() method can be used as an alternative to add the event listener to the beginning of the listeners array.

    const myEE = new EventEmitter();
    myEE.once('foo', () => console.log('a'));
    myEE.prependOnceListener('foo', () => console.log('b'));
    myEE.emit('foo');
    // Prints:
    //   b
    //   a
    

    Parameters

    Returns Process

  • Parameters

    Returns Process

  • Parameters

    Returns Process

  • Parameters

    Returns Process

  • Parameters

    Returns Process

  • Parameters

    Returns Process

  • Parameters

    Returns Process

  • Parameters

    Returns Process

  • Parameters

    Returns Process

  • Parameters

    Returns Process

  • Parameters

    Returns Process

  • Parameters

    Returns Process

  • Parameters

    • event: string | symbol
    • listener: (...args: any[]) => void
        • (...args: any[]): void
        • Parameters

          • Rest ...args: any[]

          Returns void

    Returns Process

openStdin

  • Returns Socket

prependListener

  • Adds the listener function to the beginning of the listeners array for the event named eventName. No checks are made to see if the listener has already been added. Multiple calls passing the same combination of eventNameand listener will result in the listener being added, and called, multiple times.

    server.prependListener('connection', (stream) => {
      console.log('someone connected!');
    });
    

    Returns a reference to the EventEmitter, so that calls can be chained.

    Parameters

    Returns Process

  • Parameters

    Returns Process

  • Parameters

    Returns Process

  • Parameters

    Returns Process

  • Parameters

    Returns Process

  • Parameters

    Returns Process

  • Parameters

    Returns Process

  • Parameters

    Returns Process

  • Parameters

    Returns Process

  • Parameters

    Returns Process

  • Parameters

    Returns Process

  • Parameters

    Returns Process

prependOnceListener

  • Adds a one-timelistener function for the event named eventName to the_beginning_ of the listeners array. The next time eventName is triggered, this listener is removed, and then invoked.

    server.prependOnceListener('connection', (stream) => {
      console.log('Ah, we have our first user!');
    });
    

    Returns a reference to the EventEmitter, so that calls can be chained.

    Parameters

    Returns Process

  • Parameters

    Returns Process

  • Parameters

    Returns Process

  • Parameters

    Returns Process

  • Parameters

    Returns Process

  • Parameters

    Returns Process

  • Parameters

    Returns Process

  • Parameters

    Returns Process

  • Parameters

    Returns Process

  • Parameters

    Returns Process

  • Parameters

    Returns Process

  • Parameters

    Returns Process

rawListeners

  • rawListeners(eventName: string | symbol): Function[]
  • Returns a copy of the array of listeners for the event named eventName, including any wrappers (such as those created by .once()).

    const emitter = new EventEmitter();
    emitter.once('log', () => console.log('log once'));
    
    // Returns a new Array with a function `onceWrapper` which has a property
    // `listener` which contains the original listener bound above
    const listeners = emitter.rawListeners('log');
    const logFnWrapper = listeners[0];
    
    // Logs "log once" to the console and does not unbind the `once` event
    logFnWrapper.listener();
    
    // Logs "log once" to the console and removes the listener
    logFnWrapper();
    
    emitter.on('log', () => console.log('log persistently'));
    // Will return a new Array with a single function bound by `.on()` above
    const newListeners = emitter.rawListeners('log');
    
    // Logs "log persistently" twice
    newListeners[0]();
    emitter.emit('log');
    
    since

    v9.4.0

    Parameters

    • eventName: string | symbol

    Returns Function[]

removeAllListeners

  • removeAllListeners(event?: string | symbol): Process
  • Removes all listeners, or those of the specified eventName.

    It is bad practice to remove listeners added elsewhere in the code, particularly when the EventEmitter instance was created by some other component or module (e.g. sockets or file streams).

    Returns a reference to the EventEmitter, so that calls can be chained.

    since

    v0.1.26

    Parameters

    • Optional event: string | symbol

    Returns Process

removeListener

  • removeListener(eventName: string | symbol, listener: (...args: any[]) => void): Process
  • Removes the specified listener from the listener array for the event namedeventName.

    const callback = (stream) => {
      console.log('someone connected!');
    };
    server.on('connection', callback);
    // ...
    server.removeListener('connection', callback);
    

    removeListener() will remove, at most, one instance of a listener from the listener array. If any single listener has been added multiple times to the listener array for the specified eventName, then removeListener() must be called multiple times to remove each instance.

    Once an event is emitted, all listeners attached to it at the time of emitting are called in order. This implies that anyremoveListener() or removeAllListeners() calls after emitting and_before_ the last listener finishes execution will not remove them fromemit() in progress. Subsequent events behave as expected.

    const myEmitter = new MyEmitter();
    
    const callbackA = () => {
      console.log('A');
      myEmitter.removeListener('event', callbackB);
    };
    
    const callbackB = () => {
      console.log('B');
    };
    
    myEmitter.on('event', callbackA);
    
    myEmitter.on('event', callbackB);
    
    // callbackA removes listener callbackB but it will still be called.
    // Internal listener array at time of emit [callbackA, callbackB]
    myEmitter.emit('event');
    // Prints:
    //   A
    //   B
    
    // callbackB is now removed.
    // Internal listener array [callbackA]
    myEmitter.emit('event');
    // Prints:
    //   A
    

    Because listeners are managed using an internal array, calling this will change the position indices of any listener registered after the listener being removed. This will not impact the order in which listeners are called, but it means that any copies of the listener array as returned by the emitter.listeners() method will need to be recreated.

    When a single function has been added as a handler multiple times for a single event (as in the example below), removeListener() will remove the most recently added instance. In the example the once('ping')listener is removed:

    const ee = new EventEmitter();
    
    function pong() {
      console.log('pong');
    }
    
    ee.on('ping', pong);
    ee.once('ping', pong);
    ee.removeListener('ping', pong);
    
    ee.emit('ping');
    ee.emit('ping');
    

    Returns a reference to the EventEmitter, so that calls can be chained.

    since

    v0.1.26

    Parameters

    • eventName: string | symbol
    • listener: (...args: any[]) => void
        • (...args: any[]): void
        • Parameters

          • Rest ...args: any[]

          Returns void

    Returns Process

resourceUsage

  • ```js import { resourceUsage } from 'process';

    console.log(resourceUsage()); /* Will output: { userCPUTime: 82872, systemCPUTime: 4143, maxRSS: 33164, sharedMemorySize: 0, unsharedDataSize: 0, unsharedStackSize: 0, minorPageFault: 2469, majorPageFault: 0, swappedOut: 0, fsRead: 0, fsWrite: 8, ipcSent: 0, ipcReceived: 0, signalsCount: 0, voluntaryContextSwitches: 79, involuntaryContextSwitches: 1 }

    ```

    since

    v12.6.0

    Returns ResourceUsage

    the resource usage for the current process. All of these values come from the uv_getrusage call which returns a [uv_rusage_t struct][uv_rusage_t].

Optional send

  • send(message: any, sendHandle?: any, options?: { swallowErrors?: boolean }, callback?: (error: null | Error) => void): boolean
  • If Node.js is spawned with an IPC channel, the process.send() method can be used to send messages to the parent process. Messages will be received as a 'message' event on the parent's ChildProcess object.

    If Node.js was not spawned with an IPC channel, process.send will beundefined.

    The message goes through serialization and parsing. The resulting message might not be the same as what is originally sent.

    since

    v0.5.9

    Parameters

    • message: any
    • Optional sendHandle: any
    • Optional options: { swallowErrors?: boolean }

      used to parameterize the sending of certain types of handles.options supports the following properties:

      • Optional swallowErrors?: boolean
    • Optional callback: (error: null | Error) => void
        • (error: null | Error): void
        • Parameters

          Returns void

    Returns boolean

setMaxListeners

  • setMaxListeners(n: number): Process
  • By default EventEmitters will print a warning if more than 10 listeners are added for a particular event. This is a useful default that helps finding memory leaks. The emitter.setMaxListeners() method allows the limit to be modified for this specific EventEmitter instance. The value can be set toInfinity (or 0) to indicate an unlimited number of listeners.

    Returns a reference to the EventEmitter, so that calls can be chained.

    since

    v0.3.5

    Parameters

    • n: number

    Returns Process

setUncaughtExceptionCaptureCallback

  • setUncaughtExceptionCaptureCallback(cb: null | ((err: Error) => void)): void
  • The process.setUncaughtExceptionCaptureCallback() function sets a function that will be invoked when an uncaught exception occurs, which will receive the exception value itself as its first argument.

    If such a function is set, the 'uncaughtException' event will not be emitted. If --abort-on-uncaught-exception was passed from the command line or set through v8.setFlagsFromString(), the process will not abort. Actions configured to take place on exceptions such as report generations will be affected too

    To unset the capture function,process.setUncaughtExceptionCaptureCallback(null) may be used. Calling this method with a non-null argument while another capture function is set will throw an error.

    Using this function is mutually exclusive with using the deprecated domain built-in module.

    since

    v9.3.0

    Parameters

    • cb: null | ((err: Error) => void)

    Returns void

setegid

  • setegid(id: string | number): void
  • The process.setegid() method sets the effective group identity of the process. (See setegid(2).) The id can be passed as either a numeric ID or a group name string. If a group name is specified, this method blocks while resolving the associated a numeric ID.

    import process from 'process';
    
    if (process.getegid &#x26;&#x26; process.setegid) {
      console.log(`Current gid: ${process.getegid()}`);
      try {
        process.setegid(501);
        console.log(`New gid: ${process.getegid()}`);
      } catch (err) {
        console.log(`Failed to set gid: ${err}`);
      }
    }
    

    This function is only available on POSIX platforms (i.e. not Windows or Android). This feature is not available in Worker threads.

    since

    v2.0.0

    Parameters

    • id: string | number

      A group name or ID

    Returns void

seteuid

  • seteuid(id: string | number): void
  • The process.seteuid() method sets the effective user identity of the process. (See seteuid(2).) The id can be passed as either a numeric ID or a username string. If a username is specified, the method blocks while resolving the associated numeric ID.

    import process from 'process';
    
    if (process.geteuid &#x26;&#x26; process.seteuid) {
      console.log(`Current uid: ${process.geteuid()}`);
      try {
        process.seteuid(501);
        console.log(`New uid: ${process.geteuid()}`);
      } catch (err) {
        console.log(`Failed to set uid: ${err}`);
      }
    }
    

    This function is only available on POSIX platforms (i.e. not Windows or Android). This feature is not available in Worker threads.

    since

    v2.0.0

    Parameters

    • id: string | number

      A user name or ID

    Returns void

setgid

  • setgid(id: string | number): void
  • The process.setgid() method sets the group identity of the process. (See setgid(2).) The id can be passed as either a numeric ID or a group name string. If a group name is specified, this method blocks while resolving the associated numeric ID.

    import process from 'process';
    
    if (process.getgid &#x26;&#x26; process.setgid) {
      console.log(`Current gid: ${process.getgid()}`);
      try {
        process.setgid(501);
        console.log(`New gid: ${process.getgid()}`);
      } catch (err) {
        console.log(`Failed to set gid: ${err}`);
      }
    }
    

    This function is only available on POSIX platforms (i.e. not Windows or Android). This feature is not available in Worker threads.

    since

    v0.1.31

    Parameters

    • id: string | number

      The group name or ID

    Returns void

setgroups

  • setgroups(groups: readonly (string | number)[]): void
  • The process.setgroups() method sets the supplementary group IDs for the Node.js process. This is a privileged operation that requires the Node.js process to have root or the CAP_SETGID capability.

    The groups array can contain numeric group IDs, group names, or both.

    import process from 'process';
    
    if (process.getgroups &#x26;&#x26; process.setgroups) {
      try {
        process.setgroups([501]);
        console.log(process.getgroups()); // new groups
      } catch (err) {
        console.log(`Failed to set groups: ${err}`);
      }
    }
    

    This function is only available on POSIX platforms (i.e. not Windows or Android). This feature is not available in Worker threads.

    since

    v0.9.4

    Parameters

    • groups: readonly (string | number)[]

    Returns void

setuid

  • setuid(id: string | number): void
  • The process.setuid(id) method sets the user identity of the process. (See setuid(2).) The id can be passed as either a numeric ID or a username string. If a username is specified, the method blocks while resolving the associated numeric ID.

    import process from 'process';
    
    if (process.getuid &#x26;&#x26; process.setuid) {
      console.log(`Current uid: ${process.getuid()}`);
      try {
        process.setuid(501);
        console.log(`New uid: ${process.getuid()}`);
      } catch (err) {
        console.log(`Failed to set uid: ${err}`);
      }
    }
    

    This function is only available on POSIX platforms (i.e. not Windows or Android). This feature is not available in Worker threads.

    since

    v0.1.28

    Parameters

    • id: string | number

    Returns void

umask

  • umask(): number
  • umask(mask: string | number): number
  • process.umask() returns the Node.js process's file mode creation mask. Child processes inherit the mask from the parent process.

    since

    v0.1.19

    deprecated

    Calling process.umask() with no argument causes the process-wide umask to be written twice. This introduces a race condition between threads, and is a potential * security vulnerability. There is no safe, cross-platform alternative API.

    Returns number

  • Can only be set if not in worker thread.

    Parameters

    • mask: string | number

    Returns number

uptime

  • uptime(): number
  • The process.uptime() method returns the number of seconds the current Node.js process has been running.

    The return value includes fractions of a second. Use Math.floor() to get whole seconds.

    since

    v0.5.0

    Returns number